![]() Used spikes regrow when he finishes a long rest. The Manticore King has thirty-six tail spikes. ![]() A creature struck by these tail spike attacks must succeed on a DC 16 Strength saving throw or be knocked prone. If the Manticore King moves at least 20 feet in a straight line, all tail spike attacks made this round have advantage. The Manticore King has advantage on all opportunity attacks, and a creature reduced to 0 hp by his attacks has disadvantage on its first death saving throw. The Manticore King’s weapon attacks are magical. If the Manticore King fails a saving throw, he can choose to succeed instead. The Manticore King may not fly, levitate, or be polymorphed by any spell or effect. Senses darkvision 120 ft., passive Perception 16 ![]() Skills Athletics +8, Intimidation +7, Perception +6 ![]() Saving Throws Strength +8, Constitution +8 His coloration is direst crimson, and his black wings appear too withered for flight. Much larger than his kin, the Manticore King’s scarred and wizened visage is punctuated by longsword-length teeth that grind and clatter together when he speaks. ![]()
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